FINAL CORRECTION: Fire = orange/red top + green rind skirt + brown combat boots + green sock cuffs. No black dress. No outfit reinterpretation.
Seedance Prompt
@Image1 = ONE-SHEET STORYBOARD: Eagle Rescue — Canvas Stretcher Catch — FIRE WARDROBE LOCK. Use the storyboard as the full visual/physics guide. Fire wardrobe is law: orange-brown/watermelon-red sleeveless top with high dark-green collar, short lime-green ruffled watermelon-rind skirt with dark horizontal stripes, thick brown mid-calf combat boots with straps/laces/buckles, black lug soles, olive-green sock cuffs. No black dress, no plain black boots, no outfit change.
STYLE: mature GLYTCH anime, cinematic 3D-anime hybrid, neon blue storm rain, dark cloud ceiling, deep city bokeh below, crisp rim light on eagle feathers and wet beige canvas, serious rescue tone.
CAMERA: one continuous side-profile tracking dive. Start wide and high with Fire below the rooftop line; descend with her down-right fall vector; ease into a smoother tracking move as the canvas catches her and the eagles carry her diagonally up-left/away. No cuts, no orbit, no camera side swap.
CINEMATIC TIMELINE — 10s
0.0-1.2: Fire continues from the source frame, falling diagonally down-right through rain over the neon city canyon. Her green hair whips upward; orange-brown/red top, green striped ruffled skirt, brown boots, and green sock cuffs stay visible as green hit residue fades. The rooftop villain shrinks high behind her.
1.2-2.6: Exactly four large eagles enter from lower-right already carrying one rectangular beige rescue canvas. Each eagle holds one reinforced corner strap; the canvas is stretched level like an aerial stretcher.
2.6-3.8: The eagles match Fire’s downward speed instead of stopping abruptly. Their wings tuck, then open; the canvas slides directly under her back-first fall path. No eagle touches Fire’s body, hair, outfit, boots, or socks.
3.8-5.2: Fire lands back-first into the canvas. The fabric sags deeply, rain beads splash from the surface, the four corner straps pull tight, and her limbs go limp inside the cradle. Her Fire outfit remains unchanged and readable. No ground is visible.
5.2-6.4: As the canvas rebounds into a stable cradle, Fire turns her face slightly toward the nearest eagle, exhausted, barely moving.
DIALOGUE 5.8s, fatigued whisper: “It was a trap… take me home.”
6.4-8.2: The four eagles beat out of sync and climb together. The corners stay evenly tensioned; the canvas remains one clean rectangular stretcher with one Fire inside, no extra limbs, no duplicated body, wardrobe unchanged.
8.2-10.0: They fly diagonally up-left and away through neon haze. The rooftop villain becomes a tiny silhouette above/behind, debris continues falling below them, and the safe stretcher formation exits toward the storm clouds.
SOUND DESIGN: hard rain rushing upward past camera, eagle wingbeats cutting wet air, canvas snap and deep fabric strain on catch, strap creaks under load, distant city hum, fatigued whisper line, no background music, no BGM.
HARD LOCKS: Fire wardrobe only, orange/red top, green rind skirt, brown combat boots, green sock cuffs, no black dress, no plain black boots, no tactical bodysuit, no utility belt replacing skirt, no outfit change, exactly four eagles, one rectangular canvas only, four corner straps only, no direct grabbing Fire/body/clothing, no extra birds, no extra legs, no duplicated Fire, no ground impact, keep rooftop night city continuity.
Checklist
Checklist: PASS
1. Seed mapping: @Image1 is corrected one-sheet storyboard; it shows Fire wardrobe lock, source rooftop continuity, canvas mechanics, vector map, six panels, hard locks. No conflicting slots.
2. One hero action: four eagles catch Fire in a pre-carried canvas stretcher and fly away. Secondary actions are rain, debris, fabric sag, wingbeats.
3. Camera direction: one continuous side-profile tracking dive, then eased fly-away tracking; no orbit, no cuts, no side swap.
4. Orientation & physics: Fire falls down-right; eagles enter lower-right; canvas aligns under her back-first path; four straps tension; sag absorbs load; lift exits up-left/away.
5. Detail density: Fire wardrobe, city, rain, canvas, straps, feathers, debris, rooftop distance all specified.
6. Anime direction: mature GLYTCH anime with Shinkai-scale rain/city depth plus clean rescue physics; ma at fatigued whisper.
7. Final verification: under 3500 chars, no FAST, no BGM, labeled @Image1, Fire wardrobe hard-lock repeated, all actions camera-capturable.
Audit
Brutal vision audit passed: Fire wardrobe is correct in every panel — orange/red sleeveless top, green rind ruffled skirt, brown combat boots, green sock cuffs. Exactly four eagles, one canvas, no direct grabbing, no duplicate Fire/extra legs.